AI Insights · Timothy · July 2024
Top 5 High Fantasy Games on iOS in Australia: Q2 2024 Performance
Discover the performance trends of the top 5 high fantasy games on iOS in Australia during Q2 2024, including revenue, downloads, and active user insights.
Performance of Top 5 High Fantasy Games on iOS in Australia in Q2 2024
The second quarter of 2024 saw significant activity in the high fantasy game category on the iOS platform in Australia. Here's a look at how the top 5 games performed during this period, based on data from Sensor Tower.
Squad Busters
Released by Supercell on May 29, Squad Busters saw an impressive start. The game generated approximately $80K in revenue during its launch week but experienced a decline, ending the month of June with $47K. Downloads peaked at 336K in its first week, dropping significantly to around 11K by the last week of June. Weekly active users also declined from 325K to nearly 10K over the same period.
Wuthering Waves
KURO GAMES' Wuthering Waves had a varied performance throughout the quarter. The game earned around $76K in its initial week but showed fluctuations, with revenue peaking again at $94K in the first week of June before stabilizing around $58K by the end of the quarter. Downloads started strong at 51K but declined to about 2K by the last week of June. Active users followed a similar trend, decreasing from 42K to 19K.
AFK Journey
AFK Journey by Farlight Games showed a steady decline in both revenue and downloads. Revenue started at $98K in early April and decreased to around $34K by the end of June. Downloads also saw a downward trend, from 20K in the first week of April to about 1.4K by the last week of June. Weekly active users remained relatively stable, hovering around 15K towards the end of the quarter.
Clash of Clans
Supercell's Clash of Clans continued to be a strong performer. Revenue fluctuated but generally stayed around $140K per week, peaking at $199K in the first week of April. Downloads remained steady, averaging around 4K to 5K weekly. The game maintained a high number of active users, with figures consistently around 400K to 475K throughout the quarter.
Clash Royale
Another title by Supercell, Clash Royale, saw stable performance metrics. Revenue ranged from $71K to $126K per week, with a notable peak in early May. Downloads remained relatively constant, averaging around 4K to 5K weekly. Weekly active users showed slight fluctuations, maintaining a range between 160K to 190K.
For more detailed insights and analytics on these games, visit Sensor Tower.